Philosophy


To make the learning experience more active, and to sharpen problem-solving and critical thinking skills, we combine visual learning, writing skills, critical thinking exercises, time-revealed scenarios, case studies, and empirical observation. Bloom’s Taxonomy (Bloom 1956) and the Revised Blooms for Web 2.0, (2009) can be applied to not only a course, but also to the type of interactivity used to demonstrate a concept, depending on the level of competence desired.

Competence
Skill Demonstrated
Interactivity Type

Remembering
Observation and Recall Knowledge of Names, Concpets, Dates, Places
Click and Drag Mouse over Matching Multiple Choice

Understanding
Understanding Information Translate Knowledge into New Context
Intelligent Paragraph Time reveled scenario Comparisons Assessments

Applying
Solve Problems Using Required Information Use Methods, Concepts, and Theories in New Situations
Virtual Lab Case Study exercises Learning Style applications to multiple subjects

Analyzing
Seeing Patterns Organization of Parts Identification of Parts
Timelines Mind Maps Rollovers for researching

Evaluating
Checking, Critiquing, Testing-Predict, Draw Conclusions
Decision tree Case Study extended

Creating
Designing, Building, Constructing Producing
Decision discrimination tree Virtual Lab expanded Group interactive exercises